PS4 news this week includes a Mass Effect Andromeda update, an epic run on Fallout 4 and Sony’s plans for 2016.
PlayStation executive Shuhei Yoshida believes Sony’s plans in 2016 is going to help accelerate the sale of PS4.
A compelling list of titles are set to combine with the launch of PlayStation VR to build the company’s strongest showing yet in the console market.
"2016 marks an unprecedented rush of big titles for PS4," Yoshida told 4Gamer.
"It's also the year of the long-awaited launch of PlayStation VR.
“It's the year PS4 users, and those who are on the fence on whether to buy it will absolutely think, 'It's good to have a PS4.' Please look forward to it."
Nathan Vella, Co-founder, Capybara Games and makers of Super Time Force Ultra, recently spoke of the PlayStation VR experience combined with wearing the full body vibration suit.
“A short while ago I attended PlayStation Experience 2015 in San Francisco and was lucky enough to be given a shot at playing Rez Infinite wearing the full body vibration suit. Rez by itself is amazing.
“Rez in VR is wonderful. Rez in VR wearing a suit that provides intense vibration feedback tied directly to the game, its interactions and its music?
“Now that’s damn memorable. Just look at me!”
A new update concerning the departure of Mass Effect development director Chris Wynn, has been released by BioWare.
"We want to thank him for his contributions and we wish him the best in his new adventures,” the statement reads.
"Development of Mass Effect Andromeda continues to move full speed ahead at BioWare Montreal, Edmonton and Austin."
Wynn also gave further comment on Twitter, telling one well-wisher that things were moving along nicely with Mass Effect: Andromeda.
“all is well with Mass Effect and me,” Wynn tweeted.
“It won't be long before I talk about what's next."
Back before Fallout 4’s release,, director Todd Howard confirmed that fans would be given a level of choice within the game but there would ultimately be people who would have to be killed along the way.
However, one gamer decided to test that theory, taking on the challenge of trying to directly end someone’s life. It meant scoring zero kills and it took many hours to achieve.
Kyle Hinckley, who featured his quest via his YouTube channel, revealed his thoughts on the unique and frustrating accolade.
He found some pretty nifty ways around these early issues and although enemies had to be dispatched, it wasn’t by his character’s hands.
A lot of Charisma and a huge amount of time retrying scenarios and building settlements to earn XP were the key and it can all be watched here.
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