FALLOUT 4's launch is pointing to Bethesda scoring big success with their latest title, while members of the team have been talking about the frame rate reports on Xbox One, PS4 and PC.
An early indication on how big the Fallout 4 release has been comes from some of the stats supplied on Steam, where the concurrent players numbers show a healthy interest in the open-world RPG.
As of this time, Fallout 4 has over 400,000 concurrent users, setting it in third place behind DOTA 2 (548,000) and CS: GO (585,000).
Call of Duty: Black Ops 3, which launched last week, has over 42,000, while GTA 5 registers over 35,000.
Fallout 4 reportedly debuted after midnight with over 280,000 cocurrent players, a solid start to the highly anticipated title.
It means a new record has been set for a non-Steam game with the highest cocurrent players, after GTA 5 went over 300,000 in April.
Like all big launches though, Fallout 4's hasn't been without a few hiccups.
UK retailer GAME have experience difficulty supplying Fallout 4 pre-orders and have since defended themselves following the problems with payment issues.
“On Friday, a small number of our customers who pre-ordered the Fallout 4 Pip-Boy Edition online experienced payment issues which has resulted in reports of orders not being fulfilled,” the retailer told MCV.
“GAME can confirm that these payment issues were not caused by our systems, and instead arose due to customers’ banks or PayPal accounts not allowing payment to go through. This is mainly caused by expired bank account details.
“At every stage, we have reassured our customers that their Pip-Boys have been reserved for them. Since Friday, our customer service team has been working hard to contact all impacted customers to ensure that as many orders as possible are fulfilled for launch day.
"Each customer has been, or will be, contacted individually to reprocess their order and we have extended the opening hours of our distribution centre and customer services to facilitate this."
Bethesda have also had to defend themselves over Fallout 4's frame rate, which fans and reviewers have pointed out as hitting low marks on PS4 and Xbox One.
Studio VP Pete Hines replied to fans before the title's launch, who asked about the PS4 frame rate reports from recent reviews, telling them: "No they aren't. they regurgitated one thing one person said. game runs well on PS4."
And when someone else pointed to a recent performance analysis of the game that questioned how well the game could run at 30fps and his own past comments about Fallout 4's performance, Hines pointed out: "I told you my experiences. Article says "Fallout 4 does hold 30fps as a general rule". So..."
The Digital Foundry review quoted in full, reads: "All things put into perspective, Fallout 4 does hold 30fps as a general rule, but drops are noticeable. For example, moving between major city areas is a particular strain on the engine, causing PS4 and Xbox One to drop to 20fps in matching spots on the map."
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