Fallout 4: Bethesda talk DLC update and Boston's visual importance in the wasteland series
Fallout 4 DLC updates will launch in 2016
FALLOUT 4 is set to benefit from Bethesda's growing expertise in providing top DLC content, while the studio have also explained some of the visual importance behind life in the Boston wastelands.
 
The studio have a growing track record of producing DLC content for their games and is something that Fallout 4 can really pull from, according to Bethesda's VP of marketing, Pete Hines.
September saw the official announcement that the game would indeed see the release of expansion packs, following in the footsteps of Fallout 3 and Fallout: New Vegas.
Both games were provided with a mix bag of new content after release, some of it featuring outer-worldly experiences that included new areas to explore and enemies to fight.


Fallout 4: Bethesda talk DLC update and Boston's visual importance in the wasteland series
Fallout 4 have a confident team working on the game's first DLC content
The huge range of different scenarios covered in those past DLCs makes it nigh on impossible to judge just what fans should expect from any content brought out in 2016 for Fallout 4.
But speaking to the News News Blog. Hines has reassured fans that whatever is produced by Bethesda, fans can rely on the knowledge that the studio's positive track record in the past points to good stuff in the future.
Hines told the News News Blog: "I think in the case of Bethesda Game Studios, if you look at all their previous stuff, they have supported DLC and I think they have gotten better and better in their approach and philosophy.

Fallout 4: Bethesda talk DLC update and Boston's visual importance in the wasteland series
Fallout 4 will be released on Xbox One, PS4 and PC
"I think we as a publisher have continued to get better and better, if you look at what was done with Wolfenstein, rather than doing that as a DLC, they decided on a standalone title instead.
"I think it shows that Bethesda Game Studios has a good approach to DLC.
"Whatever is done, or not done, I feel pretty confident in that.
"And it's also because of that they [Bethesda Game Studios] feel like we can just focus on the game, because we've gotten pretty good at figuring out the other stuff later."
 
Hines also commented on the visual importance of Fallout 4 and why the game's landscapes will look different from past games, not just because of graphical improvements but also due to the overall mood of the PS4, Xbox One and PC title.
"Fallout 4 has a lot more colour in it, it's not even really very close in comparison to something like Fallout 3, which was more depressing in its browns and greys," Hines added.
"It was the vibe they were going for in that game.
"If you're going to play up this idea of your dad leaving you behind and the importance of his water purifying project because the world needs saving, well the world needs to look like its needs saving.
"It just doesn't have the same resonance to it, Fallout 4 will be more diverse and that is something you will find when you explore the world."
Fallout 4's biggest achievements under Bethesda have also been discussed by Hines, who continues to supply new information to fans ahead of its November 10 release date.

Post a Comment Blogger Disqus

 
Top