Fallout 4’s biggest achievement revealed as Bethesda give update on new Boston challenges
Fallout 4's Crafting system is one of the game's top achievements
FALLOUT 's biggest achievement has been revealed by Bethesda, who have been given fans an update on the challenges connected to the Boston-based title.
 
This return to the Wasteland will prove to be a massive milestone for the development team, who have worked together for the past ten years on some of Bethesda's biggest titles.
The guys behind the new game, which launches on November 10 for Xbox One, PS4 and PC, have revealed some of the challenges facing the project, including the huge change of introducing a voiced protagonist.
Pete Hines, the vice president of PR and Marketing for Bethesda Softworks, spoke to the Express.co.uk on what he feels is the biggest achievement of Fallout 4 and no, it isn't Dogmeat.
"The thing I'm most proud of is what I think Fallout is all about for me, I've always believed that Bethesda's games are about the whole being more than the sum of the parts," he said.
 
"So it's not just about this one thing or, 'well it's this, this and this,' it's about all the little details that can be made more or less important, depending on what you decide to focus on."
"We have spent a lot of time on first-person combat and trying to really improve it but it isn't just about that."
For Hines, the new crafting system is one of the biggest selling points of Fallout 4, providing a chance for players to customise their world and through that process, giving their decisions and actions more worth.
 
Fallout 4’s biggest achievement revealed as Bethesda give update on new Boston challenges
Fallout 4 has become one of 2015's most hotly anticipated games
"The biggest and most notable addition is the crafting stuff from the world, your ability to do that with weapons and armour, your ability to do that on a world level, being able to build settlements, it's completely optional," Hines added.
"We don't want you to have to spend time modifying your gun if you just want to pick up something better and use that, which you can totally do.
"During a recent playtest, I picked up a weapon and that became the one weapon I would use, so I just spent time figuring out what modifications I wanted to make to it and what were the things I wanted to do to it later.
 
"I focused on it being my weapon, I wanted to see how far I could go with it.
"Being able to do stuff like that, building a home instead of buying a home I think means more than just a house you can buy from this guy.
"It doesn't mean as much when you know that you put up those walls and the roof and built the furniture, these are the things that I think people are going to have a lot of fun with.
"It becomes something you only intend to do for five minutes and the next thing you know, an hour has gone by because you've been running around building stuff."
The challenges of building the authentic world of Boston has also been covered by the Bethesda team, who had to organise the delivery of more than 13,000 lines of dialogue, with Fallout 4 featuring more than 111,000 total lines.
Fallout 4's karma system is set to be revealed soon and will include some more tough choices for fans to chew over when the games launches on November 10.
You can watch the video below to learn more on building the world of Fallout 4.
INTERVIEW BY THOMAS DENNIS.

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