Star Wars Battlefront almost crashed and burned before it began |
THE News News Blog brings you the top PS4 news, including the Star Wars Battlefront 3 pitfalls, Destiny's new mode from Bungie and the many trials of the Last of Us 2.
Ever wondered about the many pitfalls a triple-A games faces before being made? Well Swedish studio DICE have revealed that Star Wars Battlefront had to face a pretty big one almost straight away.
Taking on a project the size of a Battlefront reboot looked like a challenge, especially when EA were approached by Disney and the DICE team found themselves staring at a big scheduling issue.
This is even before the game could move into the concept stage of development.
"Disney came to EA looking for a partner to make games and suggested, 'Maybe DICE should make a Battlefront game'," studio general manager Patrick Bach told Official Xbox Magazine.
"On our side, we had this opportunity but were fully booked with other work and thought, ‘Argh, we can’t do that!’ But then the heart kicks in, says ‘we will figure it out,’ and we figured it out.
"Because you can’t say no to a project like that.
EA recently announced that Battlefront will be hosting an open beta between October 8 and 12, which will include three game modes on Xbox One, PC and PlayStation 4.
The Battlefront reboot lands in October |
Bungie have offered some much needed tactical analysis of Destiny's new game mode to help keep fans on the winning side of any match-up.
The Crucible has a new PvP game mode called Zone Control which was added in The Taken King expansion earlier this month and differs from the earlier Control multiplayer.
Gamers score points by capturing points and holding them for long periods of time, points are earned exclusively through these zones, kills don't go towards the score at all.
Senior Designer Andrew Weldon explained more on the subject: "In Zone Control, we have removed all individual player scores and score bonuses.
"Instead, your team receives points every five seconds for each zone you hold - +10 for one zone, +20 for two, and +30 for all three. Now, your path to victory relies far less on individual combat skills and far more on your team’s ability to effectively hold territory in the zones themselves.
"Zone Control also marks the debut of our featured weekly PVP playlists – in addition to the Legendary Marks for completing a match in the daily, you can now earn 10 Legendary Marks for each of your first three wins in the weekly featured playlist for a total of 30 Legendary Marks over the course of the week.
"We’ll feature a different rotating mode as the weekly featured playlist each week."
Bungie explain their new Destiny game mode |
Naughty Dog's creative director, Neil Druckmann says The Last of Us 2 is not in development.
A team were working on a gaming prototype for the sequel, who were then pulled into the Uncharted 4 project.
It means that a Last of Us 2 is on the cards, just don't expect it anytime soon.
"When Bruce (Straley, co-director) and I moved over to Uncharted 4, we were brainstorming ideas for The Last of Us 2 with characters; ideas for TLOU 2 with Joel and Ellie; ideas for a sci-fi game; ideas for a fantasy game, and building prototypes for each one of those ideas," Druckmann told Official PlayStation Magazine UK.
"And just as we were getting close to settling or narrowing that list down, we were asked to work on Uncharted 4."
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