Metal Gear Solid 5's nuclear options have been updated |
METAL Gear Solid 5 now includes new Nuclear option in the Phantom Pain, while Konami have also detailed a new Metal Gear Online update.
The Phantom Pain FOB system, which allows players to invade other games with Forward Operating Bases, has seen a new patch which gives those with nuclear weapons the lowered chance of being attacked.
The more nuclear weapons owned now lowers the chance of an FOB invasion, while bonuses have been added for successful infiltrations.
Building these armaments takes a fair amount of game time and probably deserved a boost for how much effort if took to equip multiple warheads.
Dataminers have found a new Metal Gear Solid 5 cutscene connected to a nuclear ending that has yet to be triggered by fans on Xbox, PlayStation or PC platforms.
Konami also revealed their long list of updates planned for Metal Gear Online this week.
The November patch will include being matched with players of similar level your own character and changes to the fulton system among other gaming adjustments.
Players who now fulton an enemy will notice the fulton balloon and the enemy will be invincible to other teammates, a big change in terms of how the current system works.
The Metal Gear Online November Update also includes:
[Auto-matching]
- You will now be matched with players of similar level to your highest character level.
- It is now less likely to join a host with poor network connection.
[Mission Adjustments]
- The game will now end once all teammates are stunned or tranquilized in CLOAK AND DAGGER.
Konami are making big changes to Metal Gear Online in November |
- Overall movement speed will be increased.
- Mobility has been re-balanced to allow faster travelling between objectives.
- Infiltrators will have health and stamina decreased.
- Enforcers will have health and stamina increased.
- Scouts will have health increased.
- Scouts will be able to mark targets more quickly while using binoculars.
[Loadout/Equipment Adjustments]
- The "E.LOCATOR" will now only available for the Scout class.
- Machines guns and launchers will now only be available for the Enforcer class.
- Shotguns will now only available for the Infiltrator class.
- As a result of these changes, custom loadouts will be initialized during the maintenance period following the update patch.
- Stealth camo will be temporarily disabled when taking damage.
- Battery life will be reduced, and battery will take longer to charge.
- Marking time for cloaked players will be reduced.
- Cloaked players detected with NVG will be marked in standard marking time.
[CQC Adjustments]
- Range for CQC grabs will be narrowed.
- Icon for CQC grabs will no longer be displayed.
- Non-lethal damage done by CQC hits and grabs will be reduced.
- 1-hit CQC knock-outs will become exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.
- 1-hit CQC knock-outs will become exclusive to Infiltrators with "CQC STEALTH+" Lv.2 or higher.
Metal Gear Solid 5 fans will get more use out of their costly nuclear deterrents |
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