Halo 5's story will continue to change with coming instalments |
HALO 5: Guardians has arrived on Xbox One and fans are still getting to grips with the new campaign and how it has changed Master Chief's universe.
Developers 343 Industries has responded to some of the feedback coming from the game's ending, with Frank O’Connor revealing some of the goal's that have been set for Halo 6.
Speaking to Time Magazine, O'O’Connor explained how what occurs in Guardians means that things will have to be a lot different in the next instalment, including how the story is told.
“Without giving away too much, at the end of Halo 5, as you well know, the universe has changed so fundamentally that we have no choice but to tell what I would call a much more human story in the next game,” says O’Connor.
Halo 5 is out now on Xbox One |
“Will it be an ensemble game? I think certainly we feel great internal success with the cooperative play in Halo 5, so I think it’s something we’re heavily invested in and we won’t simply abandon.”
“But my hopes for the future of the universe are that we can tell a realistic story. I saw a complaint online, somebody had been reading spoilers, they hadn’t played the game, and they said ‘Why is this character evil?’
“And my question back to them is, ‘What makes you say they’re evil?’ Certainly a lot of our younger players are going to struggle with that subtlety, that nuance, because they’re expecting Darth Vader.”
The campaign has certainly proved an intriguing debate point among fans, many praise its core gameplay, while other have looked at the buildup and decided that the events that take place appear different to what they expected.
O'Connor says 343 are still looking to improve on how they tell stories in the Halo universe and is something all developers hope to change moving into the future.
“In a game, we’re still running into these weird, artificial barriers to telling a great story, he added.
"And we keep knocking them down, every year. Sometimes it comes from a big game like BioShock, sometimes it’s a smaller indie game.
"The longer this industry exists, the better it gets. Fidelity isn’t just pixels, it’s also experience, and I think we’re getting better and better at it.”
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