Fallout 4 is all about the personal touch, according to Bethesda
Fallout 4's wasteland is filled with personal touches from the Bethesda team
FALLOUT 4 is about the personal touch and is something that fans on Xbox One, PS4 and PC will run into when exploring the wasteland, according to Bethesda.
 
The studio released a new Fallout 4 update this week, this time focusing on the game's concept art.
The Art of Fallout 4 is one of the many items Bethesda are selling in line with the game's launch in November and includes 368 pages of never-before-seen designs, concept art, character art and weapons.
Some of these pages have been posted online and reveal some incredible shots from a game that's surroundings have always played such a vital role.
Exploring the wastelands has always been one of the main draws of each previous title and while never the most beautiful, the Fallout series have always been given an A+ when it comes to providing hours of new discoveries.
 
Fallout 4 is all about the personal touch, according to Bethesda
The Art of Fallout 4 from Bethesda
Lead artist Istvan Pely has also provided more insight into how the game has been developed, telling fans how some of the game's most creative designs started with just a small doodle.
Pely commented: "Creating art is a very personal thing. Every individual who works here puts a little bit of him or herself into the game.
"A project of this complexity and scope requires extensive planning, structure, and organization, but our best work comes from the cumulative result of all these personal touches made by many creative individuals.
"You will encounter numerous things of this kind during your travels in the Wasteland—things that might have originated as an unexpected but inspired doodle or a little idea that an individual or group came up with, were passionate about, and then added to the game.
 
"The tip of our creative spear is our concept team: Adam Adamowicz, Ray Lederer, Ilya Nazarov, and John Gravato. Their work is done in an area we call the “Art Pit”: a room in the middle of the art department with walls covered in drawings.
"Many ideas originate here, born out of lively discussions between game director Todd Howard, lead designer Emil Pagliarulo, the concept artists, and me. Each artist has a unique visual style, and together they drafted a rich and varied world, with every design having personality and authenticity.
"Our process is very iterative: we start with loose, rough sketches, which are gradually refined into detailed drawings that are then handed off to our 3-D artists. And even after a model is built and textured, we often revisit and rework that model until it achieves a level of quality we can be proud to ship."
 
Fallout 4 is all about the personal touch, according to Bethesda
Fallout 4 is released November 11

Post a Comment Blogger Disqus

 
Top