Fallout 4: Bethesda talk tough choices in Boston and give update on player interactions
Fallout 4 has been updated with a new way to end player interactions quickly
BETHESDA say Fallout 4 is going to continue offering tough choices to fans in Boston and have also given an update on some of the neat features being added to the game.
 
The world of 2277 is slowly coming into focus and with some of the studio's plans on how they have tried to shape player experience in and around Boston.
It seems Bethesda are planning something special for the Karma system, it isn't subject that they are ready to fully discuss but expect an imminent update soon.
Pete Hines, the vice president of PR and Marketing for Bethesda Softworks, spoke briefly on the subject, telling the Express: "Fallout is a game that gives you choices, sometime difficult choices but as far as how we are handling that, it is a subject for another time."
It could be a subject being saved for one of Bethesda's recent videos series, which has covered the Perks system and has also touched on how companions and the in-game crafting works.
 
Fallout 4: Bethesda talk tough choices in Boston and give update on player interactions
Fallout 4 will not include any timed-exclusive deals for DLC on Xbox One or PS4
It has already been established that Fallout 4 is going to be a big game with plenty of hours to work through, "Hundreds and hundreds of hours, none of us has counted," Hines added on the subject.
"It's a huge world with tons of content, you don't have to worry about that."
In terms of player interactions with the NPCs in the Fallout 4, fans already know they can look forward to dialogue being played out but it will also mean a slight change in how the conversation system works overall as well.
 

Fallout 4: Bethesda talk tough choices in Boston and give update on player interactions
Fallout 4 releases worldwide on November 10, 2015, for Xbox One, PlayStation 4 and PC

"It is all in real-time, you walk up to somebody and start a conversation with them and the game is still going," Hines continued.
"If you want to finish talking you can just walk away, if you're talking to someone and you already know you don't like them, you can just pull out your gun and shoot them.
"You don't have to wait and finish the conversation, or press B to leave, it's all in real-time."
It was a subject touched on at E3 but it's nice to know that the extra wall provided by the dialogue has been removed and replaced by a well thought out dialogue system.
It follows the news that the planned DLC content for Fallout 4 will not include any timed-exclusive deals with either Microsoft or Sony, meaning that both sets of console owners will receive whatever Bethesda have planned, at the same time.
"we aren't doing a DLC exclusive with anyone," Hines told fans on Twitter.
Fallout 4 releases worldwide on November 10, 2015, for Xbox One, PlayStation 4 and PC, while the first expansion is set for launch in early 2016.
Interview by Tom Dennis.

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