Battlefront's Walker Assault is a brutal challenge for the Rebels |
COMMENT: At the risk of sounding like a rickety old gamer I don’t want everything to be completely balanced and that goes for the recent Star Wars Battlefront gameplay I experienced during the live beta.
The Walker Assault game mode is not like a team deathmatch, capture the flag, search and destroy or domination. This is something unique and great to play.
I got to try out Star Wars Battlefront at Gamescom this year and was immediately impressed by the visual fidelity to the franchise and the scale of the maps. I gourged on the open Beta at every opportunity and it has reaffirmed my belief in the game.
When I first played it I was on a high grade PC, with a clear visual difference between this and on PS4. Cosoles user will have to rest with 900p and 720p while on PC, users will eat out on 1080p, plus the mods that will improve the visuals of the game.
I'm a strong believer that frame rate and resolution is not the be all and end all.
DICE should stick with the unbalanced and realistic struggle that faces the likes of Luke Skywalker |
Strong gameplay is what makes a great game. Star Wars has strong gameplay and I stand by my opinion that this is not a Battlefield mod.
The unbalanced game play of Walker Assault illustrates how this is different and what makes the game great.
If you play on the Empire side you need to escort the AT-ATs across the battlefield by taking out all the rebels you see.
You have access to TIE Fighters, the AT-ATs, AT-STs and turrets that you find along the map to help you. On the Rebel side you must bring the AT-ATs down by holding onto Uplink Stations throughout the map, once these are powered up they launch a Y-Wing attack that allows the AT-AT to take damage through your guns.
Although you have access to X-Wings and turrets the rebels are at a clear disadvantage as you have to move constantly around the map while the opposite force is coming.
I only won with the Rebel’s twice in the beta, once with a random party and the other time with ten friends. We had to coordinate and stay in constant communication to achieve this, and winning felt so sweet.
When playing as the Empire there is no need for coordination, just kill everything in site and occasionally switch off the Uplink Stations.
I prefered playing with the Rebels and taking on an actual challenge, something that I feel is also representative of the source material and realism of the conflict.
Fans have been complaining on social media that the game is unbalanced and that some people have lost. One player remarked "Does this mean I suck?" DICE community manager Matthew Everett replied, "Nope! It's a balancing issue within the beta."
Lead multiplayer designer Dennis Brännvall added: "Yeah, it's too tough. We'll make changes based on the feedback and data. Asymmetric modes are tricky and risky but potentially awesome, that's why we want beta test help."
@Focalin Nope! Its a balancing issue within the Beta.
— Sledgehammer70 (@sledgehammer70) October 13, 2015
There is not a 50-50 balance between a Militarist Dictatorship that rules over a galaxy and a small rebel force that has a space magician in their ranks. In the Empire Strike Backs, the Rebels lose the Battle Of Hoth, this is what Walker Assault is based on.
Please DICE, don’t make this game mode balanced. What makes this game a Star Wars game as opposed to a Battlefield mod or a typical FPS is the unbalanced nature. By making it more balanced it will make it an even game, but it will not make it a Star Wars game.
Perhaps I'm romanticising the game to much, but it feels like it is a metaphor for the current state of FPS gaming. On one side, their are those obsessed with their K/D and consider winning to be on top of the leaderboard. On the other, there are those who have united together and use team work to win the game.
Taking on the Imperial might of the Empire can be a hard slog |
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