FALLOUT 4's ultimate edition has been revealed ahead of Bethesda's set release date on Xbox One, PS4 and PC
The game is coming under scrutiny by fans, even though it's not supposed to launch until November 10.
Users who have received their game early, or by other means, have started posting images and videos online, revealing more on the title's various locations and weapons.
New screenshots from Fallout 4 are currently available, showing the game running on PC at Ultra performance settings.
This will be considered the game's ultimate edition until fans can start modding in 2016.
It's been alleged that the captured images are from a machine boasting an Intel Core i7 processor and a GTX 970 graphics card.
Recommended PC specifications for Fallout 4 includes:
- Windows 7/8/10 (64-bit OS required)
- Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
- 8 GB RAM
- 30 GB free HDD space
- NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Bethesda have confirmed that they plan to release a free Creation Kit for the PC that will allow modding, early next year, which is the same used by the studio.
These same mods will then be made available on Xbox One, and PlayStation 4, following certification.
Bethesda have also confirmed that they will not be commenting on any leaked images or videos but have revealed a new Fallout C.H.A.T. feature for smartphones to accompany the game.
Fallout C.H.A.T – the official Vault-Tec Communications Hub And Transmitter – is available on iPhone iPad and Android platforms and includes a custom keyboard, over 60 Fallout emojis, and animated Vault Boy GIFs.
Download the free App today on @AppStore & @GooglePlay https://t.co/LDXACCuQx7 pic.twitter.com/iw0XMPQFzW
— Fallout (@Fallout) November 3, 2015
The studio revealed more about Fallout 4's music this week, telling fans that there will be three times the amount of music available, compared with Fallout 3, which was tested thoroughly before being added to the game.
A message from Bethesda explains: "Once they settled on a working selection of songs, Howard made a playlist. “I listened to it all day at work for three or four days,” he says. “Just the music, without the DJ.”
"A few songs quickly got annoying. Others were too melancholy. Some were too long, interrupting the flow of the game. These were all tossed aside, and through this iterative process of listening, listening, and listening some more, the team honed in on a mix of songs that felt fresh and fit the mood no matter what you’re doing."
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