Destiny The Taken King: Bungie update 2.0 makes big changes to weapons and firefights
Destiny update 2.0 has some big changes rolled in for the Thorn
BUNGIE are taking Destiny offline temporarily to make way for the big 2.0 update, the studio has confirmed.
 
Destiny update 2.0 has made some big changes to how Bungie's shooter treats weapons, creating knock on effect when it comes to fire-fights in and outside the Crucible.
The whole patch weighed in at around 18GB, leaving plenty of time for players to run through the long, long patch notes supplied by Bungie.
In it, it gave a string of changes to the guns on offer ahead of the launch of The Taken King on Xbox and PlayStation platforms.
The exotic rocket launcher Gjallarhorn is one the big-name casualties, with the dev team explaining the reason behind its toning down.
"If Destiny had a nuke it would be the “Ballerhorn.” We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction," a post from Bungie explains.
"What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon.
"Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it."
Indeed, the patch notes revealed that the damage of Wolfpack Rounds have been reduced by roughly 1/3.
Full weapons balancing for Destiny 2.0 can be found below.
 
Destiny The Taken King: Bungie update 2.0 makes big changes to weapons and firefights
Destiny update 2.0 is coming today, Bungie has confirmed
Exotic/Legendary Weapons:
Hard Light
  • Base Stability increased to 80
  • Hard Light projectiles now have increased bounce count
  • Hard Light projectiles are now not affected by Damage Falloff
  • Hard Light projectile FX updated so it is easier to track the projectile ricochets
Suros Regime
  • Stability reduced
  • Added a Range boost to the Focus Fire node on the Talent Grid
Necrochasm
  • Base Stability increased to 60
  • Magazine Size increased
  • Cursebringer perk will now always trigger on a precision kill
  • Cursebringer perk explosion radius increased and deals more damage
  • Rangefinder perk has been replaced by Zen Moment
The Last Word
  • Range reduced by 10
  • Base Stability reduced by 10
  • Accuracy while in hip fire is increased
  • Precision Damage aim assist while in hip fire is increased
  • Fixed an issue where damage bonuses while in hip fire was not applying correctly
Thorn
  • Base Damage of Thorn DoT reduced by 1/3 for both PVE and PVP
  • Thorn DOT now stacks up to 5x over multiple shots
  • This is a net buff, but it is now spread over multiple shots to eliminates the PVP "2-shot walk away."
  • Thorn DoT damage now correctly reports as poison
Hawkmoon
  • Luck in the Chamber and Holding Aces perks now have a stacking limit of 2.  Only 2 of the bonus damage perks will ever stack, which should eliminate the Hawkmoon 1-hit PVP kill to an undamaged opponent
  • Holding Aces perk now increases magazine by 2 rounds
Icebreaker
  • Ammo Recharge time increased to 7 seconds between rounds (was 5 seconds)
Black Hammer
  • White Nail perk now fills the magazine from your ammo reserves
No Land Beyond
  • Fixed an issue where there were overlap/parallax issues in Sights during aim-down-sights view
  • Base Handling increased
  • The Master perk has an increased base precision damage bonus scalar (2.6x -> 3x)
Lord of Wolves
  • Rally perk now grants +5 Recovery to allies in close proximity
Thunderlord
  • Arc detonation chance for Lightning Rounds kill increased to 50%
  • Magazine size increased to offset ammo stat changes
Vex Mythoclast
  • Projectile Speed increased to compensate for global Fusion Rifle changes
  • Stability increased to compensate for global Fusion Rifle changes
Universal Remote
  • Base Range increased by +20
Monte Carlo
  • Stability increased to compensate for global Auto Rifle Changes
  • Fixed an issue where the Method perk did not only trigger when killing players or combatants. Can no longer trigger when "killing" destroyable objects
Bad Juju
  • Stability increased to compensate for global Pulse Rifle changes
Red Death
  • Stability increased to compensate for global Pulse Rifle changes
  • Fixed an issue where Rate of Fire and Impact stats were displayed incorrectly. Stat values were not changed, UI display only
Plan C
  • Range increased to compensate for global Fusion Rifle changes
  • Stability increased to compensate for global Fusion Rifle changes
UPDATE ONE: Bungie have revealed a huge list of changes brought into Destiny today.
There are more changes scheduled to take effect with the official launch of Destiny: The Taken King, with the final patch notes set to be published at 10am, UK time on September 15th, 2015.
A lot of changes are tailored towards bringing Destiny into Year Two but also includes technical adjustments from player feedback.
For example, cinematics can now be skipped, while show/hide helmet options now also apply to the Character Screen.
Other fixes include tweaks to the Widow's Court map, where added invisible physics have been brought in to keep players from hiding in the ivy overlooking the courtyard Heavy Ammo.
A new Mercy rule that will end blowout games early have also been added, allowing Shaxx to call out the end of the match, immediately disabling join in progress to prevent any additional players from joining the game (if anyone has dropped already) and reset the game clock to 10 seconds.
After those 10 seconds, Bungie say that the match will end normally, with all players receiving their end of match rewards before returning to matchmaking.
ORIGINAL: Bungie have warned that fans on the Xbox and PlayStation platforms will be kicked from activities and required to download the patch.
The studio has also confirmed that there will be patch notes posted soon, detailing the full changes that are set to brought to Destiny this week.
 
An earlier post from community manager David Dague, explained: "Update 2.0 is inbound. On September 8th, we’ll all begin to experience much of the Year 2 groundwork.
"It’s filled with changes to the player experience. It also has some surprises in store for every player.
"If you’ve bought Destiny, whether you’ve pre-ordered The Taken King or not, we’re sending you into the Crucible to experience new modes of battle on every brand new map.
"One thing to note: You won’t have the use of your new Super abilities yet. You’ll have to visit your class Vanguard in The Taken King to earn your new subclass. For now, though, you can and should check out the new slate of maps on offer, and two of the new modes.
"The Crucible Preview Event will take place from September 8th to September 14th. Go and get yourself an early taste of some Rift! And follow it up with a heaping helping of Mayhem!"
A new cinematic trailer was released today, detailing some of the key Taken King storyline ahead of its launch later this month.
You can check out the full trailer above, showing the arrival of Oryx, hellbent on revenge, whose has also brought an army of Taken with him.
"Infiltrate his fortress, fight through his army, and Face The Taken King."

Post a Comment Blogger Disqus

 
Top