Destiny: Bungie reveal updated title will not follow the same path after The Taken King
Destiny isn't set to follow the same patch many thought in 2014
BUNGIE are firmly focused on Destiny: The Taken King right now, but that doesn't mean they're not ready for the changing future of the franchise.
 
The King's Fall Raid is now live and has been given fans a fresh challenge following the release of the new expansion on September 15.
"All summer, we thought about the day one wave of Guardians that would establish the first beachhead aboard Oryx’s fortress," the official Bugie report explains.
"In the final weeks that led to the here and now, we took just about every opportunity we could think of to tell you that our next adventure was about to begin.
"And it has begun.
"We’re right there alongside you, plundering that loot-filled fortress and leveling up a new sub-class (although we are on strict orders not to spoil any secrets, or any of your fun). We know the job of serving this community is never done, so we’re doing that thing, too."
And having welcomed fans to Year Two, Bungie have now commented on what the future will and WON'T include for Destiny.
Last year, Destiny’s head of production, Jonty Barnes and Bungie COO, Pete Parsons spoke about the game's much discussed ten-year deal with Activision and how it would effect the game.
"we said that we were a ten-year game, and both Activision and Bungie have committed to being wholly behind the large effort, and it’s a large investment for both sides," Barnes said at the time.
"I don’t think there’s any set date – ten years is just representing the go-forward presence and the way that we think about doing things.”
 
"Some of the planning has to do with technology – we don’t know where it is going – but we know we can future-proof around architecture and the kind of work loads we want our artists and designers to have," Parsons added.
"We have the concept of one world and multiple platforms – that’s not how development used to happen."
Bungie have now clarified just what that ten-year deal means for Destiny, with Bungie community and marketing relations manager Eric ‘Urk’ Osborne telling Edge Magazine that it was never going to be a factor when it came to game development.
"Those things were so distracting, and not about the experience we were creating," Osborne commented.
"It just became the narrative. I mean, I drive a Honda Civic. I don’t know shit about $500 million. A ten-year plan? It’s a ten-year partnership agreement. It has nothing to do with the development of the game proper. To think that somehow, before Destiny had shipped, we had some ten-year plan written down somewhere? It’s comical.
"We allowed the narrative to get constructed that Bungie is just a corporate entity and not a bunch of humans, a collection of people who are just trying to make a really great game."

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